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Ithaka: adventure RPG

+3
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Ithaka: adventure RPG Empty Ithaka: adventure RPG

Post by Dez1100 Wed Jul 08, 2009 5:43 pm

Hi pplz! This is my game:
Ithaka beta 0.5

This is the .exe version:
Ithaka beta 0.4 exe
Plz rate, comment and post to tell me what else i can do.

I will update it every so often.
NEXT UPDATE:even more weaponz


Last edited by Dez1100 on Thu Aug 20, 2009 3:46 am; edited 5 times in total (Reason for editing : update to 0.5)
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Ithaka: adventure RPG Empty Re: Ithaka: adventure RPG

Post by -js1210- Wed Jul 15, 2009 12:00 pm

Cool, really neds enemies tough. Also changing classes was difficult to do, cause it was hard to squeeze between those 2 blocks, other than that nice job.

Also I think a good idea might be to add some RPG elements, like buying different swords/shields, getting potions to buy, and being able to level up.
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Post by CarnivorousA Wed Jul 15, 2009 6:46 pm

I liked the look, style, I just didn't get what I was supposed to do. And the game information is blank so I had to figure everything out myself.
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Ithaka: adventure RPG Empty Re: Ithaka: adventure RPG

Post by 3d Wed Jul 15, 2009 7:17 pm

Cool, decent original graphics!
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Post by Dez1100 Fri Jul 17, 2009 6:30 pm

Does anyone have any ideas 4 how i can make enemies?
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Post by -js1210- Fri Jul 17, 2009 6:36 pm

A good idea for a forest enemy would an evil plant. It would stay in one position and lunge out at you. I think it would be pretty easy to program, but if you need help I could help out.
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Post by Dez1100 Fri Jul 17, 2009 7:08 pm

Never mind... i figured it out.
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Post by Dez1100 Fri Jul 17, 2009 7:10 pm

That plant idea sounds good! i think i'll use that (credit included).


Last edited by Dez1100 on Sat Aug 15, 2009 8:33 pm; edited 1 time in total
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Post by -js1210- Fri Jul 17, 2009 7:12 pm

Dez1100 wrote:That plant idea sounds good! i think i'll use that (credit included).

Awesome!
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Post by Dez1100 Fri Jul 31, 2009 7:23 pm

Any1 got any ideas 4 desert enemies?
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Post by The Puppet Master Fri Jul 31, 2009 8:27 pm

Desert beatles, Mummies, Worms that come out of the ground and attack you, swarms of Locust, Scorpions
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Post by gogame1315 Fri Jul 31, 2009 11:10 pm

The Puppet Master wrote:Desert beatles, Mummies, Worms that come out of the ground and attack you, swarms of Locust, Scorpions
snakes and sidewinders, spiders, wasps, lizards and geckos that are dangerous, rats, cacti (it doesn’t move).
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Ithaka: adventure RPG Empty Re: Ithaka: adventure RPG

Post by CarnivorousA Sat Aug 01, 2009 5:45 pm

Put the Puppet Master there, he's an imaginary evil killer, he'll suit a game perfectly Razz
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Post by Dez1100 Sat Aug 15, 2009 8:34 pm

Any1 know how to program the buying weapons thing?


Also more ideas 4 places
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Post by -js1210- Sat Aug 15, 2009 9:33 pm

Here's a quick example
Weapon-Iron Sword
Cost-$2500

if !global.weapon=iron && money>2500 //if you don't already have the sword(optional)and you have enough money
{
global.weapon=iron //sets the weapon to iron sword
money-=2500 //subtracts the money
storedisplay.showiron=0 //showiron determines it so that it doesn't show the iron sword in the store display anymore(once again optional)
}

And then you can set all the other stuff for the power, look, speed, ect. of the sword. Like
if global.weapon=iron
{
power=5
speed=3
sprite_index=spr_iron
}

Hope that helps.

Also an idea...Fortress level
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Post by -js1210- Sat Aug 15, 2009 9:45 pm

Also, you would have to do something with the class of the character as well.

Also I have this sick *** idea for the game.

You can cast special spells. Using the mouse to make shapes! I found this extension thing a while ago that recognizes shapes with the mouse. So a square would make a fire spell, a triangle a water spell, ect. Plus the shape can be recognized at any place on the screen. Tell me if you like it or not.
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Post by -js1210- Sat Aug 15, 2009 10:00 pm

Well, actually looking at the gmk of the game...that wouldn't work to well since it's in D&D format. I quickly edited the file to make it work. Want to see it?
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Ithaka: adventure RPG Empty Re: Ithaka: adventure RPG

Post by Dez1100 Sat Aug 15, 2009 10:06 pm

im also making:
Spoiler:
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Post by Dez1100 Sat Aug 15, 2009 10:07 pm

-js1210- wrote:Well, actually looking at the gmk of the game...that wouldn't work to well since it's in D&D format. I quickly edited the file to make it work. Want to see it?
sure!
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Post by The Dark Ninja Sun Aug 16, 2009 11:07 am

sounds like the code will work
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