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USERNAME: gamemladmin@gmail.com PASSWORD: gamemlsite Upload Here: https://gameml.forumotion.com/GameML-File-Sharing-h3.htmPlease add only games.What makes a good game - Platformers.
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Pikmon2
3d
Sparx the Cy-Wolf
7 posters
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What makes a good game - Platformers.
First topic message reminder :
Somebody probably already has thought of this already, but anyway......
So what makes a good platformer, Proper meaning less hardcore types like metalslug or adventure games like Metroid Fusion.
Somebody probably already has thought of this already, but anyway......
So what makes a good platformer, Proper meaning less hardcore types like metalslug or adventure games like Metroid Fusion.
Last edited by Sparx the Cy-Wolf on Tue Aug 25, 2009 1:21 pm; edited 1 time in total
Re: What makes a good game - Platformers.
The gameplay is very important too. Have you ever played à Platform Shooter played with the keyboard? The mouse is a better way to play.
Re: What makes a good game - Platformers.
Actually I think I would have preferred the keyboard, how the heck your supposed to use a mous to play a platform shooter I'll never know!
Re: What makes a good game - Platformers.
Making a good Platformer takes time and patience.
Here's a few good tips:
1. Make some nice effects and deep pits.
2. Add something original to the gameplay... like the ability to travel to different times within the level.
3. Give the player some unique power or weapon besides being able to jump abnormally.
Here's a few good tips:
1. Make some nice effects and deep pits.
2. Add something original to the gameplay... like the ability to travel to different times within the level.
3. Give the player some unique power or weapon besides being able to jump abnormally.
Re: What makes a good game - Platformers.
Yeah, a split second after I postedI remembered this cool Flash game called A.L.I.A.S, that plays something similair to the tahat control system.3d wrote:well inorder to aim... u need a mouse? duh... stupid lol.
HArd as hell, but very cool.
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