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Some useful engines, codes, and modelers to get you started with 3d

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Some useful engines, codes, and modelers to get you started with 3d Empty Some useful engines, codes, and modelers to get you started with 3d

Post by 3d Sun May 31, 2009 4:44 pm

List of Engines
Slayer 64's D3d scripts example-http://www.yoyogames.com/games/show/59975

Ultimate 3d
http://www.ultimate3d.org

Hanson's Precise Collisions Example-
http://www.yoyogames.com/games/show/20919

Some starting codes-

d3d_start() //starts d3d
d3d_end() // ends d3d
d3d_draw // draws 3d objects
d3d_set_identity //starts 3d scripts and acts as many different things
d3d_transform // transforms 3d objects when codes as below are added
d3d_transform_add_rotation // rotates the object, an x coordinant and a degree are needed


Modelers-
Anim8or
www.anim8or.com

Those are just some of the 3d engines etc. If you have any more, pleas post.


Last edited by 3d on Wed Jun 10, 2009 12:01 pm; edited 1 time in total
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Some useful engines, codes, and modelers to get you started with 3d Empty Re: Some useful engines, codes, and modelers to get you started with 3d

Post by CarnivorousA Tue Jun 02, 2009 1:46 am

Can you use anim8or models in GM?
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Some useful engines, codes, and modelers to get you started with 3d Empty Re: Some useful engines, codes, and modelers to get you started with 3d

Post by 3d Tue Jun 02, 2009 5:10 am

no, u have to convert to d3d
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Some useful engines, codes, and modelers to get you started with 3d Empty Re: Some useful engines, codes, and modelers to get you started with 3d

Post by CarnivorousA Tue Jun 02, 2009 6:01 am

That's stupid. Is that a long process?
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Some useful engines, codes, and modelers to get you started with 3d Empty Re: Some useful engines, codes, and modelers to get you started with 3d

Post by 3d Tue Jun 02, 2009 2:08 pm

no, you just open a program and click convert... OH ILL ADD THAT TO THE LIST.
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Some useful engines, codes, and modelers to get you started with 3d Empty Re: Some useful engines, codes, and modelers to get you started with 3d

Post by Hepolite Wed Jun 10, 2009 11:59 am

http://ultimate3d.org/
Why didn't you list U3D? Very Happy
It can load Anim8or files!
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Some useful engines, codes, and modelers to get you started with 3d Empty Re: Some useful engines, codes, and modelers to get you started with 3d

Post by 3d Wed Jun 10, 2009 12:01 pm

oh. yeh that.
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Some useful engines, codes, and modelers to get you started with 3d Empty Re: Some useful engines, codes, and modelers to get you started with 3d

Post by slayer 64 Mon Jul 06, 2009 5:24 pm

this program opens obj files. it can change some things about the model, like correcting normals. it can save as gml or gm model format.
POTV2C1.6
this is newton 3d physics wrapper for gm.
newton0.4
here is an example using it.
gm newton0.3 demo
here is a modeller. not the best, i think it was made in gm.
model creator
this is spelt wrong. it sets a model to no transformation. it has nothing to do with scripts.
Code:
d3d_set_identity //starts 3d scripts and acts as many different things
it should be used like this...
Code:
d3d_transform_set_identity();
d3d_transform_add_rotation_y(90);
d3d_transform_add_translation(x,y,z);
d3d_model_draw(model,0,0,0,tex);
d3d_transform_set_identity(); //re-set to no transformation again so other things are drawn normal
maybe you can add these...
d3d_set_culling(1) //only draws one side of polygons to increase speed
d3d_set_hidden(1) //hidden surface removal. so things overlap correctly
draw_set_color(c_white) //do this at some point so things aren't black.

also,
the projection must be set after everything has been drawn. so the camera objects depth should be larger than everything else. like 1000.

and,
the orthographic projection has to be done before everything else, so the ortho object drawing depth should be smaller than everything else, like -1000.

these are things i wish i knew when i started 3d.
i don't use u3d because every game that has it lags my computer. most of the time anyways.
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Some useful engines, codes, and modelers to get you started with 3d Empty Re: Some useful engines, codes, and modelers to get you started with 3d

Post by 3d Mon Jul 06, 2009 5:47 pm

THATS ALOT!
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Some useful engines, codes, and modelers to get you started with 3d Empty Re: Some useful engines, codes, and modelers to get you started with 3d

Post by slayer 64 Mon Jul 06, 2009 6:41 pm

3d wrote:THATS ALOT!
its what i do. Smile
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Some useful engines, codes, and modelers to get you started with 3d Empty Re: Some useful engines, codes, and modelers to get you started with 3d

Post by 3d Mon Jul 06, 2009 10:19 pm

thanks.
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Some useful engines, codes, and modelers to get you started with 3d Empty Re: Some useful engines, codes, and modelers to get you started with 3d

Post by CarnivorousA Tue Jul 07, 2009 11:00 pm

Could you add the program you mentioned can convert anim8or files to d3d?
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Post by 3d Wed Jul 08, 2009 5:48 am

ok.
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