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Umm could someone help me?

+2
fooey
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Post by CarnivorousA Sun Oct 11, 2009 2:00 am

After doing nothing to do with what's wrong, thhis comes up when the game loads.

___________________________________________
FATAL ERROR (omfg) in
action number 1
of Step Event
for object obj_player: (where?)

COMPILATION ERROR in code action
Error in code at line 48: (I don't see it)
speed = 4

at position 12: Variable name expected. (It's right there, next to '=')

wtf
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Post by fooey Sun Oct 11, 2009 11:03 am

did you name anything 4?
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Post by Sparx the Cy-Wolf Sun Oct 11, 2009 11:21 am

Carny we're going to need more info than that, what game is it, what was the object, what was this action actually for,etc , etc.....
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Post by The Dark Ninja Sun Oct 11, 2009 12:46 pm

carny in steed of speed =4 put
Code:
motion_set(direction,4)

do not change the varible direction
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Post by -js1210- Sun Oct 11, 2009 2:02 pm

Oh god, I used to get this problem all the time and it always bugged me cause I didn't know what it means. But now I do.

All this means is that you named something "speed" "=" or "4" maybe even " "
It could be a sound, sprite, object, room, ect.
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Post by Sparx the Cy-Wolf Sun Oct 11, 2009 2:19 pm

What do you mean "all the time"?
What did you do to the program to make it keep doing it in first place?
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Post by -js1210- Sun Oct 11, 2009 5:44 pm

If you have a variable with the same name as a rescource, or two rescources with the same name. Then that error occurs
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Post by fooey Sun Oct 11, 2009 6:51 pm

like i sdaid first
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Post by -js1210- Sun Oct 11, 2009 7:49 pm

Yea, but your answer wasn't very clear fooey
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Post by CarnivorousA Mon Oct 12, 2009 12:18 am

Well i haven't named anything speed, = or 4. The part with that is like this.

if speed >= 4
{
speed = 4
}

It worked until I added another variable on the same object called "followers"
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Post by -js1210- Mon Oct 12, 2009 7:35 pm

Assuming that the object "followers" also has the speed variable, try this

if speed.player >=4
{
speed.player=4
}

Might work
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Post by Sparx the Cy-Wolf Wed Oct 14, 2009 4:28 am

what if you tried "declaring" the name of the object, that way the computer knows exactly what it's called.
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Post by CarnivorousA Wed Oct 14, 2009 4:32 am

Ok, found the problem, I called a constant speed, and yeah, they're too out of the way to really notice much.
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Post by Sparx the Cy-Wolf Wed Oct 14, 2009 5:51 am

problem solved........ cheers (yay!)
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Post by The SNIC Sun Nov 01, 2009 4:03 pm

So now what do we do with the topic?
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Post by The Dark Ninja Sun Nov 01, 2009 5:11 pm

nothing
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Post by Sparx the Cy-Wolf Mon Nov 02, 2009 7:40 am

I got nothin
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Post by The Dark Ninja Mon Nov 02, 2009 5:30 pm

or we could go horraay
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Post by Sparx the Cy-Wolf Tue Nov 03, 2009 4:27 am

Umm could someone help me? 1255604935_tetris_fail
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Post by The SNIC Tue Nov 03, 2009 2:49 pm

Looks like a cool game
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Post by The Dark Ninja Wed Nov 04, 2009 4:55 pm

what game is it
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Post by The SNIC Wed Nov 04, 2009 5:00 pm

Physics tetris
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Post by The Dark Ninja Wed Nov 04, 2009 5:17 pm

ohh
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Post by The SNIC Wed Nov 04, 2009 5:31 pm

ohh indeed but it's just a geuss
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Post by Sparx the Cy-Wolf Thu Nov 05, 2009 1:24 am

Tetris fail more like....
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