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Save/Load Engine

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Save/Load Engine Empty Save/Load Engine

Post by Vivi_IX Sat Nov 07, 2009 2:24 pm

Save/Load Engine


enlargeThis engine will:
-save muliple game files
-organinze them in a list
-load from multiple saved games
-includes it's own load menu

If you've had trouble tring to figure out how to use more than just one save game file then this should help you out alot. It has the ability to display/save/load virturally a limitless amount game save(although I have manually limited to to holding 99 game saves; reversable of coarse). This system could also easily incorperate any kind of custom save method if you are not too fond of the game_save() function of Game Maker.

It is recommended that you know how to code in order to use this but it doesn't really require a lot of coding knowlege.

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Post by The SNIC Sat Nov 07, 2009 2:26 pm

Neatifying!
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Post by Vivi_IX Sat Nov 07, 2009 3:06 pm

lol, it's so good it makes people make up words to decribe it. Razz
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Post by The SNIC Sat Nov 07, 2009 3:10 pm

Hey Vivi Check your inbox
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Post by The Dark Ninja Sat Nov 07, 2009 5:40 pm

nice graphics
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Post by The SNIC Sun Nov 08, 2009 9:34 am

I'm gonna dowload it now!!!!
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Post by The SNIC Sun Nov 08, 2009 9:46 am

I don't like the game part or the how much gold you have.... okay??????????????
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Post by Vivi_IX Sun Nov 08, 2009 4:46 pm

That's ok Smile. That's where your real game goes. The pre-set variables (name, level, gold) are just examples. You can replace them with what ever is needed.
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Post by The SNIC Tue Nov 10, 2009 3:55 pm

IDGI but who cares I'll use it eventually.
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Post by Vivi_IX Tue Nov 10, 2009 6:01 pm

Yea, its kinda hard to understand. But the beauty is that you don't really have. All you need to know is what is happening when you push the save button.
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Post by The SNIC Tue Nov 10, 2009 6:37 pm

Hmmm... So all I really have to do is first delete some stuff then I add the stuff I want to? I'm tottally using this thing!
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Post by The SNIC Tue Nov 10, 2009 7:03 pm

Woah too complex! Could you make it easier?
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Post by Vivi_IX Tue Nov 10, 2009 7:10 pm

I'll work on this a bit more. I know it's kinda complicated(probably more complicated then I think since I made it), so I'll try to make it easier for you (and/or everyone) to understand.

It'll take me a while though because I am litterally working on like 4 decent sized projects right now; not to mention school. Sad
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Post by The SNIC Tue Nov 10, 2009 7:13 pm

It's okay, I'll wait. As long as It's done before the Gameml competition's over.
For Vivi only
Spoiler:
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Post by Sparx the Cy-Wolf Wed Nov 11, 2009 10:59 am

I take it this wouldn't be suitable for a classic arcade styled game would it?
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Post by Vivi_IX Wed Nov 11, 2009 4:57 pm

Sparx the Cy-Wolf wrote:I take it this wouldn't be suitable for a classic arcade styled game would it?

What would you suggest a classic arcade styled save engine be. Maybe I can incorperate mulitple styles.......when I'm not so busy, of coarse.
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Post by Sparx the Cy-Wolf Wed Nov 11, 2009 5:02 pm

one that autosaves after every level, without having to choose the save file
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Post by Vivi_IX Wed Nov 11, 2009 6:26 pm

You can make this engine autosave as you see fit. You never have to choose a file to save because it is automatically assign a filename(if you use the examples from the example game properly). All you have to do is put in the Room End Event:
ini_save_data();
game_save(program_directory+"\Saved Data\"+global.gameslot+".rpg");

Next time that file is loaded it will continue from where you last saved. Great for keeping mulitple saves, but if your only using one save file you wouldn't need a fancy save/load engine like this one. You'd be better of just saving and loading to one file using the game_save() function.


I will really have to make this engine less complicated so that you only need to use one command to save the game.
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Post by The SNIC Wed Nov 11, 2009 7:23 pm

huh i'll look at it later
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Post by Sparx the Cy-Wolf Thu Nov 12, 2009 1:56 am

I'll probably do that when I get all three Metal sonic Parts done.
For the players benefit it'll come in real handy! Razz
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