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USERNAME: gamemladmin@gmail.com PASSWORD: gamemlsite Upload Here: https://gameml.forumotion.com/GameML-File-Sharing-h3.htmPlease add only games.Alex Quest (Re-make)
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The SNIC
Sparx the Cy-Wolf
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:: Game Making :: WIP (Work in Progress) :: Your WIP
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Alex Quest (Re-make)
First topic message reminder :
If arent already familiar with Alex Quest:
AQ1
http://www.yoyogames.com/games/show/15443
AQ2
http://www.yoyogames.com/games/show/49650 (removed from storyline)
What is 2.5d?
It's kinda like this:
I'm going to try to make it a little more- "exciting" than the original.
Also:
+ mp3 remixes of all the original midi's
+ save & loading
+ the game will be more difficult
+ possibly a boss rush
+ more playable characters
+ better graphics (my opinion)
+ a fork in the road
release date is unknown at this point.
If arent already familiar with Alex Quest:
AQ1
http://www.yoyogames.com/games/show/15443
AQ2
http://www.yoyogames.com/games/show/49650 (removed from storyline)
What is 2.5d?
It's kinda like this:
I'm going to try to make it a little more- "exciting" than the original.
Also:
+ mp3 remixes of all the original midi's
+ save & loading
+ the game will be more difficult
+ possibly a boss rush
+ more playable characters
+ better graphics (my opinion)
+ a fork in the road
release date is unknown at this point.
Re: Alex Quest (Re-make)
Platform games without animation are really dodgy, here is a basic animation script that I used in poorly drawn man.
In step event:
if !(place_meeting(x,y+1,obj_floor))
{
if vspeed <= 0
{
sprite_index = //jump sprite
}
if vspeed >= 0
{
sprite_index = //fall sprite
}
}
if ((place_meeting(x,y+1,obj_floor)) and !(keyboard_check(vk_right)) and !(keyboard_check(vk_left)))
{
sprite_index = //standing sprite
}
if keyboard_check_pressed(vk_right)
{
sprite_index = //running sprite
image_xscale = 1
}
if keyboard_check_pressed(vk_left)
{
sprite_index = //running sprite
image_xscale = -1
}
Make the origin of all player sprites have the x axis in the middle of the sprite. Use a mask.
In step event:
if !(place_meeting(x,y+1,obj_floor))
{
if vspeed <= 0
{
sprite_index = //jump sprite
}
if vspeed >= 0
{
sprite_index = //fall sprite
}
}
if ((place_meeting(x,y+1,obj_floor)) and !(keyboard_check(vk_right)) and !(keyboard_check(vk_left)))
{
sprite_index = //standing sprite
}
if keyboard_check_pressed(vk_right)
{
sprite_index = //running sprite
image_xscale = 1
}
if keyboard_check_pressed(vk_left)
{
sprite_index = //running sprite
image_xscale = -1
}
Make the origin of all player sprites have the x axis in the middle of the sprite. Use a mask.
Page 3 of 3 • 1, 2, 3
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:: Game Making :: WIP (Work in Progress) :: Your WIP
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