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GameMaker School Document 1

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Post by 3d Tue Jun 16, 2009 8:42 am

Game Maker is a simple and interesting program. It is used to make many high end games, on communities such as yoyogames, gamemakergames,game maker station, and GameML. It can make 3d games, and 2d games, platformers to first-person shooters. We here at the Game Maker School, are here to teach you the basics of GML (the code language of game maker) This document will teach you how to make a simple 2d shooter, like geometry wars.

Step 1: You want to create a ship like sprite (or image) for game maker to use as your object. Its is the O Step 2: Now we need a sprite for the enemy, correct? it is the X Step 3. We need the player sprite, and put it into an object called o_player. Step 4: Go to the keyboard up and start by constructing a code. Step 5: Enter the is in the Drag and Drop command, under move- jump to position x -0, y-(negative)-3 (Relative needs to be checked) Step 6: Go to keyboard left: Step 7: D&D jump to position x- (negative)-3 y-0 (Relative needs to be checked) Step 8- keyboard right Step 9- D&D jump to position x- 3 y- 0 (Relative needs to be checked) Step 10- Keyboard down Step 11- D&D jump to position x- 0 y- 3 (Relative needs to be checked) Step 12- create a bullet sprite. it will be a | Step 13- Create a bullet object o_bullet. Step 14- Under global_mouse_left of te o_player insert (D&D under main 1) create object o_bullet at position x-0,y-0 (Relative needs to be checked)' Step 15- Create enemy object o_enemy Step 16- under enemies step do (under move D&D) move towards point x- o_player.x y- o_player.y Step 17- Do under collision (selection) with o_player (under main 2 D&D) restart game Step 18- do under collision with o_bullet instance destroy self (main 1) Step 19- under the step event of the player do- (under control D&D) if 1 out of 35 (the dice) Step 20- instance create o_enemy at x - random(room_width); y - random(room_height); Step 21- under bullet (create) move towards x- mouse_x y- mouse_y Step 22- under bullet collision with o_enemy destroy self There you have it. You can move with the arrow keys shoot towards the mouse with the mouse, and kill and lose to random spawning enemies in 22 steps! and
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Post by CarnivorousA Wed Jun 17, 2009 12:42 am

Could you split the steps up instead of having them all in one massive chunk of text?
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Post by 3d Wed Jun 17, 2009 9:00 am

ywh, it was but i pasted it weird.
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Post by The Dark Ninja Thu Jun 18, 2009 12:03 am

why does it end with and?
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Post by 3d Thu Jun 18, 2009 9:59 pm

idk?
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Post by -js1210- Sun Jul 05, 2009 9:02 pm

What ever happened to GameMaker School? You have only added one post, but you made a whole section for it.
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Post by 3d Sun Jul 05, 2009 9:59 pm

its monthly one will be added tomorow.
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Post by fooey Thu Aug 06, 2009 10:05 am

well uh...
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Post by Vivi_IX Thu Aug 06, 2009 3:07 pm

lol I was wondering the same thing.
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Post by 3d Thu Aug 06, 2009 3:08 pm

Yeh... shut up. This wouldnt have worked.
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Post by -js1210- Tue Sep 15, 2009 8:32 pm

This is epic fail.

If you want some good go to www.tastyhamgames.com there are some nice tutorials, .gmks, and help documents(the "Official Tutorials" are pretty noobish though)
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Post by Sparx the Cy-Wolf Thu Dec 03, 2009 1:56 am

Does anybody know how to set up External files for a game?
A friend asked me to try out THIS GAME. however I noticed that it took about 20 minutes to download, so I think external files would be a necessity for this guy.
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Post by The Dark Ninja Sun Jan 03, 2010 2:50 pm

it with pro only,go to global game settings then click in clude and your there
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Post by Sparx the Cy-Wolf Sun Jan 03, 2010 3:09 pm

pro...figures Suspect
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Post by fooey Sun Jan 03, 2010 4:13 pm

i wonder what happened to gm school the teacher got cancer and died.
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Post by Sparx the Cy-Wolf Mon Jan 04, 2010 3:55 pm

eh...wha?
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Post by CarnivorousA Mon Jan 04, 2010 9:55 pm

......Just... no.
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