Log in
Search
GameML File Sharing
USERNAME: gamemladmin@gmail.com PASSWORD: gamemlsite Upload Here: https://gameml.forumotion.com/GameML-File-Sharing-h3.htmPlease add only games.Some tips for making your game look good
5 posters
:: Game Making :: Game Maker Help :: Game Dev. Q&A :: 2d game Help
Page 1 of 1
Some tips for making your game look good
It's them little things that make so much difference...
What makes a game look good is having it fullscreen but not stretched, leaving a border that blanks the rest of the screen, so your game is the centre of attention. This is easy to do, go to the game options under the 'graphics' tab, tick 'start in fullscreen' and 'Fixed scale' with the % set at 100.
Games look pretty tacky if they have a tacky preloader, which is the very first impression. You don't want people to think "what a crappy loader, the rest of the game's probably this quality" so this can help. If you're doing what I said above, make the preloader look almost the same as what the title screen, without the options or interactive stuff and 'loading...' or something written above where the bar will be. This works better when you're using the game in windowed mode with no border.
Make sure your sprites are themed. If you're going to have pixel sprites, make sure they all are, so you won't have some professionally made sprite in a comic environment. Unless the story is something like "Real man went to comic land somehow".
Make the game run really smoothly, raise all the rooms' fps to 60 and half everything. Half image speed, movement speed, alarm times, etc. This looks way better next to a 30fps game.
Another thing, which is what I'm going to do. If you have lite and you know someone with pro, get them to make your game a .exe so the "made with game maker" doesn't come up.
What makes a game look good is having it fullscreen but not stretched, leaving a border that blanks the rest of the screen, so your game is the centre of attention. This is easy to do, go to the game options under the 'graphics' tab, tick 'start in fullscreen' and 'Fixed scale' with the % set at 100.
Games look pretty tacky if they have a tacky preloader, which is the very first impression. You don't want people to think "what a crappy loader, the rest of the game's probably this quality" so this can help. If you're doing what I said above, make the preloader look almost the same as what the title screen, without the options or interactive stuff and 'loading...' or something written above where the bar will be. This works better when you're using the game in windowed mode with no border.
Make sure your sprites are themed. If you're going to have pixel sprites, make sure they all are, so you won't have some professionally made sprite in a comic environment. Unless the story is something like "Real man went to comic land somehow".
Make the game run really smoothly, raise all the rooms' fps to 60 and half everything. Half image speed, movement speed, alarm times, etc. This looks way better next to a 30fps game.
Another thing, which is what I'm going to do. If you have lite and you know someone with pro, get them to make your game a .exe so the "made with game maker" doesn't come up.
Re: Some tips for making your game look good
When making you game 60 fps wouldn't you have to double alarm times.
I agree with pretty much everything. Also make sure you make decent looking icons if you think that someone will download your game or if its download only. An ugly icon is equivelent to an ugly loading screen. It also gives your game individuality if thrown into a folder full of other GM games.
I agree with pretty much everything. Also make sure you make decent looking icons if you think that someone will download your game or if its download only. An ugly icon is equivelent to an ugly loading screen. It also gives your game individuality if thrown into a folder full of other GM games.
Last edited by Vivi_IX on Mon Oct 19, 2009 7:38 pm; edited 1 time in total
Re: Some tips for making your game look good
You can. I've done it plenty of times.Sparx the Cy-Wolf wrote:I don't think you can change your icon with Lite
Re: Some tips for making your game look good
Oh rly?Vivi_IX wrote:You can. I've done it plenty of times.Sparx the Cy-Wolf wrote:I don't think you can change your icon with Lite
how?
Re: Some tips for making your game look good
Game options, loading tab, big button down the bottom that says 'change icon' note that you can't change gifs and stuff into icons by renaming it with .icoSparx the Cy-Wolf wrote:Oh rly?Vivi_IX wrote:You can. I've done it plenty of times.Sparx the Cy-Wolf wrote:I don't think you can change your icon with Lite
how?
Re: Some tips for making your game look good
32x32 icon images. You can either make them yourself or I saw that Carnivorous has a thread where he will make them for you.
Re: Some tips for making your game look good
if you upload me a 32x32 image I'll make it a transparent logo, no ugly background colour.
Re: Some tips for making your game look good
Sweet!
uh upload?
Couldn't I just send you an email instead?
uh upload?
Couldn't I just send you an email instead?
Similar topics
» 3D Game I'm Making
» What makes a good game - Platformers.
» ElmntryMz- a 3d game- Team for GameStop Indie Game Competition
» Making The War Compilation
» Doubt I'll be making any more games
» What makes a good game - Platformers.
» ElmntryMz- a 3d game- Team for GameStop Indie Game Competition
» Making The War Compilation
» Doubt I'll be making any more games
:: Game Making :: Game Maker Help :: Game Dev. Q&A :: 2d game Help
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|